Sep 30, 2017

| Tiltbrush VR JazzFest 2017...

Here is what I've been up to lately, lots of experimentation with Oculus and VR! This summer i had the chance to create a 360 scene using Google Tiltbrush and it was made for the awesome ICI Musique container-booth at the Festival International de Jazz de Montréal on Place-des-Arts.
It was such a great project to work on, it was a completely free, which explains the attendance and people really loved the experience. A big thank you to all the people at Mosaic, the technicians and crew! Check for more information on Behance HERE!
I had to learn the software on the spot and only had 2 weeks to complete everything, including technical tests and figuring out file export issues (made in Oculus but played on the HTC Vive). The great thing is that Olivier the art director gave me complete freedom on the subject, below you can see some of the early stages.
The goal was to find a way to represent the essence of the Jazz Fest as well as to include Montreal's famous landmarks in one simple, interesting 360 scenery, so i have decided to go for a cartoony style.
In the middle of the place, a jazzman is playing a strange instrument directly inspired by Gaston's gaffophone and surrounded by his mighty mice's band. The music is flying around us and invite the viewers to participate (means adding their own notes) into this little midnight's dreamy fantasy...
If you went to the event and have tried it, please let me know your thoughts and impressions, i can't wait to work on another stunt like this one :)
#tiltbrush #oculustouch #htcvive #vr #montrealjazzfest #fijm2017 #icimusique #lateliervirtuel #cestmongenre #375mtl #montreal #MosaicMTL

Jun 19, 2017

| SSGM 2017...

Hello everyone,

We're almost there and this year's line up of artists is again super impressive with Karla Ortiz, Nathan Fowkes, Ian McQue, Matt Rhodes, Rasmus Poulsen and many others! I am very proud to be part of the organization of such an event, thanks to Jean-Loic FontaineAnthony Walsh, Courtney, Arun and the whole team working on this project.
Syn Studio’s Gathering of Masters is a small, laid back festival with lots of socializing and interaction between the invited guests and the participating artists. A mix of talks, interactive workshops and fun activities, it is a gathering where artists share their knowledge, connect with each other and work together to develop and push the boundaries of their illustration, design and art direction skills.
There will be 8 speakers and about 60 participants so it will be an intimate event where people can have direct access to the speakers and be part of the conversation.
The workshop is presented by Syn Studio’s Concept Art Diploma Program and sponsored by Wacom and ArtStation.

See you there :)

May 7, 2017

| Expedition Art: Project Roar004...

This is the first art book we are going to publish at Expedition Art and it is for the benefits of the Endangered Species, we have gathered an amazing line up among the most well known artists in the Entertainment industry to illustrate those animals. I have chosen Andrias Davidianus or commonly named Chinese giant salamander (another entry in my Luv' animal series).
For this particular project, i decided to try something new and started to sculpt in VR using Oculus Medium, a great intuitive sculpting software made by Oculus. You can check some of my other models HERE. The Touch controllers are very precise and the virtual space makes for a perfect workshop, easy and fun!!
The salamander final model finished, it was now ready for the next stage. I then imported it in PS CC and started adjusting the shapes, size, colors, etc to give it a little bit more sharpness and tension.
Below is a little step-by step of the whole illustrative process, i knew since the beginning that i would add outlines on top of the model but it needed a lot of refining before that. It took me roughly 6/8 hours to sculpt in Medium (while learning the tools) and about 3h in Photoshop to finish this painting. I really enjoyed this new pipeline and i'll certainly be doing a lot more of that in the future!
#expeditionart #endangeredspecies #giantsalamander


Jan 21, 2017

| Nostalgiafolio : Chuck Russell Productions...

Still digging the hardrive and finding some interesting things. I have done a few illustrations for a film pitch back in 2006 for Mr. Chuck Russell, the director of The Blob, The Mask and other exciting B-Movies. I met him in L.A and it was a very pleasant encounter, such a great character!
I can't say much about the content of this project but at the time it was exciting, unfortunately now so many movies has been made on a similar subject that I don't think it has any future unfortunately.

Jan 14, 2017

| Nostalgiafolio : Spark...

I came across those images while browsing through one of my backup disks and it made me want to share a few of them from Steampainting: SPARK... oldies but goodies :)

Dec 2, 2016

| Still life session...

Tonight we've hosted a Still Life Painting Session at the school for our Diploma students. It's always good to practice your fundamentals especially in this digital era :)
I also asked them to try working on a fun exercise we used to do back in school in Toulon. Only using your hands and a piece of paper, you try to create the best silhouette just studying the model in front of you (here a cast). This is an amazing training to understand proportions and negative spaces! Try it, go slow and make sure to keep the proportions right :)

Dec 1, 2016

| SketchUp pipeline...

I have recently had the chance to participate in one of Daniel K's class, he is one of our awesome teacher of the 1st Semester in our AEC Concept Art Diploma at Syn Studio. He and his colleagues from Warner Bros. have put in place a very efficient 2D/3D concept pipeline using SketchUp and Luxrender.
For now we are just messing around with some basic textures and blocks but it's already very interesting, the renderer is not the most stable however it gives great results rapidly.
Here are some of the latest experiments, I'm counting of learning SU more and see how far I can push this cool technique for my Carambole project.
The whole idea is to prepare your texture first and then push/pull from there, then adjust the position of the texture according to your modelling, super fast and fun. Of course at some point it crashed and some elements in my scene got lost, make sure to save all the time! I ended up with this grainy version, it gives a good idea of what can be done though. Below are some other rendering tests...

Oct 9, 2016

| Inktober 2016...

Ok I failed... but it was very predictable as October was just too busy with the opening of the AEC Concept Art Diploma at Syn Studio. Running the department and the full-time program plus teaching is already pushing it!
Anyway it was an honest try and next year should be easier, the idea for my part in Inktober 2016 was to design a mech suit inspired by an animal/insect.
until next year...

Sep 20, 2016

| Syn Studio Summer Vernissage...

Kick off the Fall season at our Vernissage this week! Here's some of the fun things you have to look forward to. Check out the event page and invite your friends: admission is free!
Débutez la saison d'automne à notre Vernissage cette semaine! Voici un aperçu de ce qui aura lieu. Allez voir la page d'évènement Facebook et invitez vos amis: l'admission est gratuite!
It will be my 1st Vernissage at Syn Studio as the acting Director of Studies :)

Jul 7, 2016

| SEM bye bye...

Today was my last day at Square-Enix Montreal and i'm retiring from my position as the Studio's Art Director but also from the videogame industry. Yes... indeed, i have been in this field since December 1995, which seems like a few lives ago, it is time for me to move forward to my second career... announcement coming soon :)
Thank you Patrick, Dom and the whole team at SEM/Eidos for giving me the chance to work with y'all on some amazing games, we won multiple Awards and i'll be forever proud/grateful of that mobile adventure, it's the future and you guys are in the best position to keep creating some great experiences and memories! I can't wait to play #DeusExGO.
Merci mille fois, ce n'est qu'un au-revoir...
Last meal with the team :)

Jun 30, 2016

| The Gathering of Masters...

Please join us at Syn Studio for the SSGM 2016 and three days of Masterclasses, interactive workshops and fun activities with some of the best artists in the Entertainment Industry. I will be presenting a workshop about creative thinking and Design 2.0.

Apr 29, 2016

| SEM Artjam #2...

Here is the second illustration done for Square-Enix's Artjam #2, a mandatory art assignment i've put in place last year for the art team. The goal is to encourage our little crew to improve their creative skills and refresh their souls while working hard on our game productions. The subject this time was: HOMESICK.
When i think of home, my family and friends come obviously to my mind, however there is something consistent that followed us from Toamasina to France, even to Mali. You can find a lot of cheap semi-precious stones in Madagascar and as far as i can remember, we always had some beautiful geodes displayed at home. I wanted to use them in a different context, indeed, space seems like the ultimate step in Mankind's exploration of its surroundings and my guess is that it'll affect a lot of the early explorers, both mentally and physically. Being homesick will probably take a whole lot more meaning then :)

Apr 10, 2016

| Nice legs...

A preparatory sketch for a book i am working on, more to come soon promise.
#design2.0

Feb 2, 2016

| Mudtown building...

I'm working really hard at Square-Enix right now and have at least 3 side projects in parallel which is really affecting my sleep. Personal illustrations are pretty rare, this one is quite old and i've decided to give it a second pass rapidly in order to do something, just trying to add some details and information to the scene and see what happens...
⬇︎